package graphics.ParticleSystem;

import java.util.ArrayList;

import graphics.GraphicalObject;

public class Explosion2 extends GraphicalObject {

	int particles = 36;
	
	float points[] = new float[36*3];
	float quads[] = new float[36*3*4];
	
	public Explosion2 (){
		
		
		
	}
	
	
	
	
	
}
